Mouse Racers
A downloadable game for Windows
This is a simple racing game project. It's my first major project using Unity.
More information: http://blog.krazeike.com/home/post/racing-game-unity
Controls
Keyboard
Pause: Escape
Player 1
Movement: w, a, s, d
Fire: spacebar
Change camera: c
Player 2
Movement: arrow keys
Fire: right ctrl
Change camera: right shift
Gamepad (xbox controllers)
Pause: start button
Movement: left thumbstick
Fire: A button
Change camera: Y button
Status | Prototype |
Platforms | Windows |
Author | Isaac McGarvey |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller, Gamepad (any) |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Links | Blog |
Download
Download
mouse-racers-win-32bit.zip 12 MB
Version 1.2 Nov 05, 2017
Install instructions
- Download
- Unzip
- Run MouseRacers.exe
Comments
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A 32bit build, please? Also can you add a 1st person view and a speed up mode?
I've added a 32-bit build. Just out of curiosity, are you using a 32-bit machine or OS?
I also added a 1st person-ish view. The camera is just above the vehicle. You can toggle it by pressing Y on an Xbox controller or c or right shift on the keyboard.
I'll consider your speed suggestion. Thanks for the feedback!
I have an XP 32bit full eqquiped workstation, so an upgrade is a too huge work. I'll wait a serius definitive OS like ReactOS to do it.
A last little favor about the view: I asked you for a 1st person view because in driving games I found more easy and involving to drive by following the screen only, instead of screen+vehicle (that moves differently each other). So my wish is to lock the cam, this make also beautiful screen tilts during acceleration and brakes! :)
In the version I just uploaded, the first-person camera is tied to the vehicle a bit more rigidly. It's still not perfectly locked, but it's closer. Unfortunately, you won't get any "beautiful screen tilts" right now because the vehicle itself doesn't tilt at all. But I agree that that would be a good feature to add in the future.